Fifth International World Wide Web Conference
i3D: Time-Critical Rendering
Adaptive
trading of rendering quality with speed
Hierarchical culling
based on octree spatial subdivision
Per object
level of detail selection
based on relative object importance, computed using projected size on screen
Feedback algorithm
adjusts LOD selection algorithm parameters to meet timing constraints
Per object update rates
used to exploit frame coherency and reduce per-frame computation
Very large databases can be rendered at interactive speeds
Performance comparable to high-end VR systems
Virtual Sardinia: A Large-Scale Hypermedia Regional Information System
(E.Gobbetti,A.O.Leone)