on back w3c Fifth International World Wide Web Conference

Multiresolution Terrain Model

  • Texture-mapping of image onto elevation grid
  • Subdivision of the model into 16x10 quadrants that can be handled independently
  • Image simplification
  • Resizing to fit into machine texture memory
  • Geometry simplification
  • Regular grid converted to irregular triangle net
  • Three levels of detail (LOD) per quadrant created by triangle decimation
  • Entire Model complexity: 41987-108617 triangles
  • Automatic trading of quality/speed at rendering time speed
  • Hyperlinks from each quadrant to a high resolution version of the surrounding region
  • User-controlled quality increase

  • Virtual Sardinia: A Large-Scale Hypermedia Regional Information System (E.Gobbetti,A.O.Leone)