Education(learning) | Entertainment(motivation) | ||
---|---|---|---|
+ | 1. Lots of information 2. Distance education enabled 3. Increasing Interaction | 1. Self-directed 2. Engaging | + |
- | 1. Lots of Information 2. Dubious sources 3. Organization by site only 4. Broadcast Mode | 1. Fragmented 2. Learning Unassessable 3. Easy to get "hypertracked" | - |