Tuesday, May 18th
9:00 - 11:00 AM
TOPICAL 1: Gaming
Games and Other Entertainment: Morphing of the Web (Franklin Madison, ITAC)
NOTE ** 3 HOUR COMBINED SESSION **
Tuesday, 9-12 AM
LOCATION: Royal B
The web is enabling convergence of the consumer gaming business
and other entertainment forms. First it was stand-alone games and CDs,
then multi-player interactivity. Where is it going from here?
What will the new entertainment look like - convergence of film, TV,
video games mean for the industry and for web specialists?
What are the key trends impacting leadership in this sector?
Games Are Serious (Franklin Madison, ITAC)
While much of the attention has traditionally focused on entertainment-related "games," a large part of the action is more serious. Commercial games, such as SimCity, are being used to drive educational programs. Specialized simulations drive management training and assessment. Virtual patients and performance-based assessment are being developed for medical schools. And finally, of great significance, simulation-based training is at the core of training for homeland defense. What are the driving technologies? Where are the opportunities? How are they best realized?
TOPICAL 4: Business
Business on the Web: The Global Legal Minefields (Jonathan Ezor, Turo Law School)
Tuesday, 9-11
LOCATION: NEW YORK A
Business on the Web is both a reality and a global phenomenon. With this reality comes an equal reality that Web-based companies are now global. This observation carries with it the minefield of dealing with a myriad of laws and financial regulations - ignorance of which can cause serious problems as the business expands. Identify the minefield, the warning signals, and the steps that can be taken to stay out of trouble.
TOPICAL 6: Blogging
This topical has been canceled.
2:00 - 4:00 PM
TOPICAL 3: Design
Translating Values into Design: Case Studies (Mary Flanagan, Hunter College)
Tuesday, 2:00 - 4:00 PM
LOCATION: NEW YORK A
Using real world design decisions to illustrate the tension between activist and commercial production, the panel's discussion will bridge the gap between academic and industry design issues in the area of interface design and game design. Panelists will discuss design decisions that appeal to current practices and interests and the cultural implications they carry. Focusing on recent game projects for girls as well as browser and visualization projects, the panelists will showcase case studies and discuss design issues including reward systems, motivation, and social aspects of design.
Speakers:
- Mary Flanagan, artist/designer, Hunter College
- Daniel Howe, artist/designer, New York University
- Rebecca Ross, artist/designer, New York University
- Helen Nissenbaum, Professor, Culture and Communication, New York University
- Katie Salen, Independent games designer
- Adam Gershenfeld, Netomat Inc
TOPICAL 5: Webcasting
Webcasting: The New Networks (Dolly Neilson, SiliconAlley Radio)
Tuesday, 2:00 - 4:00 PM
LOCATION: ROYAL A
Webcasting is an increasingly common phenomenon. Technological capabilities make it feasible for groups, small and large, to be in the broadcasting business. Some of these efforts provide instant access to breaking news, while others build communities of shared interests. This panel shares a wide range of experiences - the technologies, the problems, the business models, and the issues.
TOPICAL 7: Publishing
Technology Changes Publishing (Gregory St. John, John Wiley & Sons, Inc.)
Tuesday, 2:00 - 4:00 PM
LOCATION: ROYAL B
Early efforts impacts of the Web on publishing focused on productivity, distribution and cross-channel impacts. Maturation of the web and web-related technologies has now been accompanied by a focus on delivery of rich media content anytime and anyplace and on any platform - a library or museum in your home, in your hand, etc. These movements have the potential for impact far beyond the publishing industry per se - to schools, resource allocations, and general cultural issues.
Speakers:
- John Meyer, VP, Electronic Products Group, Elsevier Science
- Thane Kerner, President and CEO, Silverchair
- Reed Elfenbein, VP and General Manager, Wiley InterScience
- Kristin McDonough, Director, Science, Industry and Business Library, New York Public Library
Wednesday, May 19th
2:00 - 4:00 PM
TOPICAL 2: Medical
Medical Education and the World Wide Web: Features, Issues, Directions for Innovation (Marc Triola, M.D., New York University School of Medicine)
Wednesday, 2:00 - 4:00 PM
LOCATION: CONFERENCE D
Medical education is experiencing major changes that are the result of long-term trends in the practice of medicine. Lack of funding for education and pressure on faculty to increase patient volume, turnover, and research have further hindered new educational initiatives. New technologies in web-based computer assisted instruction and course
management software are beginning to provide unique solutions to the special needs of medical education and enable web-based collaboration between students, between students and faculty, and for the first time between schools. The use of multimedia to create 'virtual patients' is now enhancing the medical student's ability to learn human anatomy, practice the skills of physical examination, and even perform virtual surgeries, tasks that were impossible just a few years ago. These systems have begun to revolutionize medical education as we know it and provide valuable insight into the process of teaching complex scientific knowledge. Given the progress-to-date, what are the implications in trends in technology development for medical education? Will this be a revolution or an evolution?
Speakers:
- Carol Kamin, M.S., Ed.D.
Pediatric Medical Education
University of Colorado Health Sciences Center
- James B. McGee, M.D.
The Laboratory for Educational Technology
University of Pittsburgh School of Medicine
- Kevin H. Souza, M.S.
Office of Educational Technology
UCSF School of Medicine
- Marc M. Triola, M.D.
Advanced Educational Systems
New York University School of Medicine