2 Motivation
Animation, Mosaic's traditional method for visualizing three dimensional data has many
drawbacks. The amount of time it takes to download an animation is proportional to the size and
number of frames contained in the animation. An animation typically gives some information
or tells a story. Unfortunately the story remains the same each time the animation is played. An
animator can create a new story by creating other animations or adding more frames to change or
lengthen the animation, but both of these alternatives increase download time. No matter how
many changes the animator makes to the animation, the user is still left with no control over the
plot.
In order to overcome these drawbacks CAVEview needed to be interactive and have a reasonable
download time. It had to be versatile enough to allow many types of applications to be ported to
CAVEview. A solution was to develop CAVEview as a interface to the CAVE Simulator. By
using the CAVE Simulator, existing CAVE applications could easily be converted to CAVEview
and consequently the Mosaic environment. Furthermore CAVE application developers would
have little or no changes in their code to view their applications in the CAVEview environment.
NEXT PAGE
CAVEview: Mosaic-based Virtual Reality HOME PAGE